![]() The Metal Gear Solid: Master Collection Vol. I would have liked to have seen some extra features across all titles, but there’s a distinct lack of anything other than language options and some interchangeable backgrounds. They are not advertised as such, but each one shows its age, with none of them outside the SNES, NES, and Game Boy versions being particularly enjoyable to play. There’s no overhaul to the controls in any of the releases, acting as straight ports rather than a hint of remaster. Playing as the raptor in Jurassic Park: Rampage Edition was one of the more fun parts of the collection, as you can run faster and launch into enemies, as opposed to the slower movement seen in the Genesis version of Jurassic Park. This leads to getting knocked down every few seconds as you fit in flurries of trigger pulling on your weapon, only to be left with a fraction of your health once they’ve finally be downed. Some of the raptors dive straight at you and there’s no real way to evade their attacks. There’re some decent cutscenes that would have been quite impressive back in the day, and while movement is a lot better, some of the dinosaurs are far too aggressive and not the bullet sponges I would have liked. Jurassic Park Part 2: The Chaos Continues in 16-Bit is one of the titles I quite liked, especially as I never had a chance back in the day. The D-pad works correctly, so I have no idea why the stick works this way, and with no way to change the control mapping, it seems like little thought has been put into how the modern gamer uses sticks for movement. It’s also worth noting that using the D-pad is going to be much more effective as pressing up on the left analogue stick makes you crouch as opposed to pressing down. As Grant, some of the dinosaurs’ movements are particularly frustrating, specifically the pterodactyls, as they dive towards you without giving you much room to move out of the way. Playing as either Alan Grant or a raptor, you make your way across the levels trying to wipe out other dinosaurs or security officers and guards. ![]() Jurassic Park on the Genesis was perhaps my favourite when I was younger, but replaying has left a bitter taste in my mouth. While the difficulty can be changed, it is still tricky to move around and get a good aim, especially when dinosaurs can be quite frequent. The gameplay in the top-down segments holds up well, and are perhaps the better titles in the Jurassic Park Classic Games Collection. ![]() Collect or destroy eggs, shoot dinosaurs, open gates, and make your way through the park. The 8-bit and portable versions of Jurassic Park play out pretty similarly, and don’t do anything particularly different to the 16-bit/SNES version. Turning is slow, and there’s no great way of aiming, more turn and shoot in the hopes you’ll put a bullet in the face of a dilophosaurus. While playing it now doesn’t have the same impact, it’s still relatively decent, despite some of the FPS elements not quite working. Jurassic Park on the SNES was amazing when I was younger because not only did you get to roam about the park and face off against classic dinos like the velociraptor, it also flitted between a top-down viewpoint and first-person, something no-one else was really doing. I wouldn’t say they are niche, but they aren’t exactly thought of when you reminisce about great games from the 90s. The Jurassic Park Classic Games Collection features titles I played around the same time, and while they helped to immerse me into that world as a child, playing them now has given me a rather different opinion. Like my father’s experience watching Star Wars when he was younger, at 10-years old, sat in a theatre and seeing a tyrannosaurus rex causing carnage quite literally changed my life. Jurassic Park was the film that made me realise the power of cinema and how impactful it can be, especially as a child. ![]() I’ve lost count of the amount of times I’ve lauded Steven Spielberg’s iconic movie about dinosaurs over the years.
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